Depending upon how you choose to look at our world, humans are either experiencing this world through an extremely dynamic 3-dimensional space…or we’re experiencing this world through 3 spatial dimensions plus at least 1 for the passage of time.
Since 1884 and the publication of Flatland: A Romance of Many Dimensions, a novel written by Edwin A. Abbott, the limitations of sharing our multidimensional experiences through arbitrary boundaries of 2-dimensional space have been quite evident. This novel focuses on the restrictions and constraints a 3-dimensional character has when interacting inside a 2-dimensional world. Irregularly shaped polygons that cannot conform inside of this world where only 2 dimensions are recognized are quickly disposed of because they are of little value to the aristocracy in this world. But that’s a novel…from nearly 150 years ago. Why should it have any bearing in today’s world?
We’re glad you asked. While 2 dimensions are great when creating a quick sketch or maintaining a finite set of variables on any given plane, expressing the concepts and ideas that travel beyond those 2 dimensions can be tricky to convey. For instance, imagine an ad for the latest sports car not showing some dynamic of speed within their 30 seconds of air time…or only seeing the silhouette of a city skyline and being expected to visit based on the shadow it casts against the backdrop.
3d imagery allows participants the opportunity to see an object but also allows people to turn those objects around, look at the shadows in different lights, and investigate small details just not able to be detected with 2d renders. The possibilities of using these 3 d models in virtual experiences means the interface for people searching for deeper insights into a model opens up new avenues of uses and broadens the perspective people have of the objects these models are representing. Instead of merely seeing some object or another, they are interacting with and experiencing them…through their personal perspective.
Here at 73rDimension, we love developing inside of 3d space simply because it helps us translate our real-world experiences into simulations and models that reflect exactly what we are experiencing outside in those real-world scenarios. Instead of having to present audience members with multiple images of a flat-sided shape with bumps on all of its other sides, we can create one model where they can seamlessly manipulate the model to get a better grasp of its design. Also, when an idea appears to be too fanciful to recreate “in real life”, creating those ideas through 3D models or simulations can allow others to experience these ideas…or even be able to tell which functions of a model won’t truly work outside in reality.
As easy as it is to share words, simple shapes, and straightforward concepts within the limits of 2-dimensional space, the limitations become obvious when comparing those limits to real-world scenarios. 3D models and virtual environments allow people to experience broader perspectives, the ability to manipulate objects to grasp them on their own terms, and provides details that are often missed through 2D applications. Recognizing the potential this media has on the ability to engage with people and share clearer ideas, we are embracing this new form of communication and running with it.